![]() ![]() ![]() When you say, “flip it,” the students should flip their boards to show the work they’ve done. Directions: Present problems to the entire class and ask students to solve the problems on their whiteboards. Whiteboards Benefit: Whiteboards are awesome and contain multiple purposes: 1) they invest students (they LOVE working on whiteboards) 2) allow for constant checks for understanding so that you always know where and for whom mastery is breaking down 3) they can be used in groups or by individuals and 4) you can make them yourself (you don’t need to buy them!). Students may only have a classmate sign their sheet once (this activity also really helps build classroom culture because students are reliant on each other to complete this activity).Ħ. The student that answers the problem initials the box to indicate that he or she solved it. Directions: Students walk around the room and complete a problem on their classmates’ sheets. Find Someone Who Benefit: Find Someone Who gets students to move around the room and practice problems at the same time. Typically, this activity is done silently to give a good measure of where students are in terms of mastery.ĥ. When the timer buzzes, students pass their cards to the next student in the established rotation in your room. Start the timer for a set amount of time that you want to give your students to complete each problem. Each student should start with a particular problem number and record the work to that answer on his or her answer sheet. Create an index card for each problem and establish an order in which the cards are to be passed around the room. Directions: Each student needs to have a pre-made answer sheet to record work for each problem. Beat the Buzzer Benefit: Beat the buzzer helps instill a sense of urgency in your students and is a great way for students to review for tests/quizzes. This strategy is also great in making sure that students are not practicing problems incorrectly because they cannot move on in the maze until they find the correct answer.Ĥ. The maze ends when they solve the final problem in which the answer is written on the “start here” problem. Then, they solve that problem, identify the answer, and find the next problem to solve. They look for the answer in a different color marker on the top left hand corner of the next problem they should solve. The answer they find will tell them what problem to solve next. Students will solve the problem on their own paper. Write out the 20 problems in big print ALL in the same color so that students will be able to see the problems from their seats. ![]() Directions: Get about 20 (or as many problems you want students to practice) pieces of computer sized paper. Maze Game Benefit: The maze game is a fun way to practice math problems. Student 2 identifies the second step and places it beneath the first step, and the process continues until the card with the solution on it is placed.ģ. Group students together and assign them numbers: Student 1 identifies the first step in solving the problem and places it on the desk. Make as many sets of problems as you need to accommodate the students in your class. Make as many cards as necessary to solve the problem and paper clip them together. Directions: Create index cards in advance to show the individual steps of solving a problem. Sequence Benefit: Sequence helps students practice an objective (especially beneficial with a math objective that requires rote steps to come to an answer) without having to use the typical pencil-paper structure. If students feel as though someone on their team has made a mistake, they may politely ask their teammate to reconsider their answer.Ģ. Each teammate will complete one operation or problem, and then pass on the worksheet to the next teammate. Assign each student a color pencil and have them record his or her name so you can see who is responsible for specific steps in the activity. Directions: Put students in groups of four (pre-planned to avoid classroom management issues and to ensure that you have one low student, two average students, and one high student in each group). Round Robin Benefit: Round Robin is a cooperative activity and allows for group work in which each student has a specific purpose (ensuring everyone participates). ![]() We dug through the archives to unearth nine math games, courtesy of math teacher and Teach For America alum Emily Mason, to help students practice problems, increase comprehension, and have fun in the classroom.ġ. Math teachers are very creative (and know how to have fun!). Who says math isn’t fun? We love math just the way it is, but for students who need a bit more encouragement to see math’s best attributes, it helps to get creative. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |